Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
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Game Physics Cookbook
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Game Physics
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Ray Tracing from the Ground Up
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Game Engine Gems 2
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Robust and Error-Free Geometric Computing
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Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing
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Essential Mathematics for Games and Interactive Applications
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Creating Games: Mechanics, Content, and Technology
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2D Collision Detection Focus on Circle/Point Collisions
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